Guildmaster Darestorm

Izradeus Darestorm, known as Guildmaster Darestorm, is the chief commanding mercenary of the Nammerth Mercenary HQ.

Most of his time is devoted to his work leading the HQ. Because of his important position of leadership, Darestorm has largely ceased activity in typical mercenary work, and focuses more on the training and development of recruits, dealing in negotiations, attending military rituals, and being the ultimate representative of the guild.

Synopsis
Little is known about Darestorm aside from his work, because he intensely focuses on whatever matter is at hand. Being very punctual, he keeps updated on news happening from all around the world. He did serve a lengthy term in the military and still regularly reports in and attends regular events rituals as a veteran. Most notably he served as Nammerth's Chief Military Officer during the Boiling Point period (AC 262-267), in which he ultimately arranged a ceasefire between the city and a pact of wasteland tribes plus Wesdale's fighter's guild.

Being a towering figure, Darestorm holds a powerful and demanding presence and voice. This has made him more feared and respected as a leader. He became Guildmaster following the war.

LX
AC 282

Fifteen years after the conclusion of the Boiling Point, Nammerth found itself an important point in the world as it was the main hub by which commerce moved. However years of political and military strife had left the world tired and Nammerth's resources depleted and alliances severed, as former mercenaries had left, mainly to join the Axis, which had far more reliable and better-paying work. No one wanted to take the risk of defending a small, struggling town who didn't have its head straight on its goals. Darestorm convinced the Mayor of the struggling town to fund the HQ enough to raise the pay significantly, which he argued would have long-term benefits economically. Thus, Nammerth saw an influx of interested mercenaries coming from all around. In this new age of violence and desperation, Nammerth not only had plenty of work for mercenaries, but could now pay them reasonably.

About twenty recruits were accepted and began training, but one tight-knit group in particular surprised him as their abilities seemed far above the rest. These suspicions were confirmed when, having sent them on the trials at a wasteland temple, they managed to escape after an unplanned enemy seizure, secretly traveled to their base, conquered, and destroyed it. Darestorm was now convinced it would be this group that could save Nammerth and play a major role in the bigger, bleaker picture.