Board Thread:General Discussion/@comment-9154802-20160510033611

Now, while I know most people don't like the idea, but lets say for a second the DBs never existed. Suddenly you have to think carefully about what you do. You can't charge in like an idiot anymore. You have to plan, strategize, because if your character dies, they're gone for good. While I've gotten a few complaints about such concepts, without such challenge, threats will never feel genuine enough. We need more challenges like this. I want users to think before they act, coming up with strategy that will maximize their chances for survival. Make it so that they are difficult to kill not through special abilities and such, but through their pure fighting skill. I want users to think "If I don't think carefully about this, all of my work on this character is for naught."

I want threats in RP to be taken very seriously. And I want to see users working hard on strategy when it comes to fighting. I've already given myself some decent challenge by giving my characters well defined limits. I give them repercussions for over exertion, and even deus ex machina like abilities come with extreme risk. I want users to say at the end of a long battle. "I managed to survive" and celebrate that they used their intellect to save their character's life. That it was their strategizing that kept them around for another Arc. I've read a lot of stories, I've watched a lot of well written shows and anime. And most of the time, when the hero beats the villain, their first reaction is "We/I survived. I won." I want users to feel the same way when we RP a difficult battle to the end. Please comment below and tell me what you all think. 