Decaun Equino

 Decaun Equino 



He is one of the leading researchers in the Mage council of Eccanterlight, which aims to learn all about Mana, Light, and Darkness. During the first discovery of Mana, they realized that its properties can be affected by the hearts of the Mana wielder, and from then on, research was dedicated to the subject.

At first, it seemed remarkably simple. They worked on the simple theory of Tai Chi, where one is the opposite of the other, the antithesis which couldn’t coexist. However, a leader, named Grendel Bell, discovered that there was a correlation between these 2 energies, and found out that they coexisted like 2 sides of the same coin, with one being defined as the lack of the other.

Initially, Grendel Bell’s attempts at proving this was futile – The 2 groups of researchers, each an expert in their own field, rejected the idea fervently. Even though it was proven without a shadow of a doubt, the new system required a complete overhaul of the previous methods of research, as it revolutionized the ideas of what these 2 energies constitute, and altered the way in which they should gather information. Since then, some of the masters of Light and Dark have separated from Eccanterlight to form cults of their own, while the rest remained behind to investigate these new phenomena.

2 centuries passed, and Decaun is the current leader of such equilibrium experiments on the planet. Since then, the Eccanterlight group has expanded, with it’s influence spreading throughout one country. The Darkness and Light cults, however, have become empires, as people are often inclined to one side, instead of seeking a balance, resulting in their empires expanding far faster than Eccanterlight.

As of now, Eccanterlight will seemingly be caught in the crossfire, while the heralds of darkness and clerics of light gather.

As land becomes an expensive commodity, with diplomatic tensions rising between the 3 nations, War is looming. Who will emerge victorious? Time will tell.

Background
Decaun Equino grew up in an orphanage, in a town known as Boufre, a town controlled by the Dark Mages. Over time, he grew and understood how these Dark Mages worked, and pick pocketed for a living. For a long time he lived in the village, learning magic of his own from the residents. However, the fact that he lived the thug life meant that he had very little friends. Soon, at the age of 15, he left the area to be a wanderer.

Several years later, he had made many friends with merchants, clerics and the like, eventually arriving in the Light Capital of Baylorn. It was there where he lived the next 10 years, up to the age of 30.

Of course, during his stay at both countries, he learned many things about both cultures, and more importantly their magic. However, what puzzled him was the Eccanterlight cult. In both lands, he had heard the name Eccanterlight several times when eavesdropping on powerful mages (in an attempt to learn their secrets). His curiosity got the better of him, and he set out to learn more about Eccanterlight.

It was 1 year later when he found the Eccanterlight council, in the outskirts of village Brishtan, and it was there where he met the aged Grendel Bell in a run-down hut. Not knowing Grendel Bell’s background or anything, he went on to live with the old man (Mages are known to live for up to 3 centuries, Grendel has retired). For 3 years things were peaceful, with Decaun secretly practicing and learning more spells. However, unbeknownst to him, Grendel was always observing him in secret.

One day, deciding to break this monotonous lifestyle, Grendel “stumbled” upon Decaun when he trained.

Grendel, “I see you’ve been practicing… magic in my house? So you’re one of those dark magicians!? GET OUT!”

Decaun anxiously responded, “No! I’m not one of them! I can use white magic as well! See?”

True enough; a white orb appeared in his hand.

Grendel looked on, bemused, “So, you’re one of those wizards from Eccanterlight, eh? I can see that you’re quite skilled at both of the elements.”

Heaving a sigh of relief, Decaun replied, “I’m a wanderer old man, I just grew up liking magic.” ‘Why those religious nuts treat black/white magic like a cult is beyond me’

Grendel beamed, “Well, you certainly do have potential, that fiery passion shouldn’t be wasted on something so trivial as the basics. Come, I’ll instruct you on the more advanced spells. Oh, and tell you how those cults came about as well.”

‘He can read my mind?’ Decaun looked on, shocked.

“Yes, yes I can.” Grendel smirked as he summoned his staff and opened the door leading to the restricted basement.

“So, I’m guessing you have heard of Eccanterlight, the mysterious cult of magic.” Decaun nodded his head. “In truth, what Eccanterlight teaches mainly comprise both elements, and the mystical spells of equilibrium. I trust that you have heard of the spell, Chronoscythe?” Grendel asked.

“Yes, that spell wiped an entire forest off the edge of the map, but that’s just myth, right? According to the legends, it was said that a mysterious user by the name of Bell casted it to end the rampage of a dark mage gone rogue, crushing the million strong army to be wiped off the face of the earth. What of it? Seems too far-fetched to be true.” Decaun spoke, obviously not believing the tale.

“Oh it’s true all right, and I casted that spell myself. I once told you that my name is Grendel, I didn’t tell you that my surname is Bell. Now, why did you start learning both kinds of magic? Normally most would be prone to their religious dogma.” Grendel asked inquisitively, sitting down on a chair in the corner.

“Well, I believe that all magic is the same. They all use mana, whether light or dark, and both have their own benefits. I’ve been to both lands, and seen many similarities, but why they are unable to reconcile is beyond me. If something stems from the same thing, Magic, why is it that there are so many problems? I thought magic was an energy to be molded and wielded, tools to be used. Right now, it seems that both groups have become slaves to magic…” Decaun spoke, unknowingly ranting on the situation.

“Well then, I guess I should get you started. After all, this is the first time I’ve seen someone with as much passion as me in learning about both magics, the rest just seem to associate magic with good and evil, which is false, as ultimately, the magic, is directed and conjured by you. Come, disciple, you have a lot to learn.”

Decaun beamed, and followed. Eventually, he became the leader of the Council of Eccanterlight, and took over Grendel Bell’s research.

Appearance
Decaun appears to be a middle-aged man, and disciple of the deceased Grendel Bell. He has white hair and blue eyes, wearing traditional robes adorned with a pendant on his neck, ropes at his midsection, and a watch by his side. He also wields a staff with 2 ends, with a star on the ends of each.

Personality
A man who is neutral,. Decaun is a carefree man who willingly accepts and listens to others opinions, and helps relieve people of their problems. Also, he tries to do away with prejudice and looks at things objectively. This is because as a wanderer, he learned that there are people of all kinds, differing personalities, etc. and that it is important to let them speak their mind, no matter how undignified they may sound.

Mana
Decaun uses Mana in every single one of his attacks. Currently, he has 400,000 units of Mana. The cost of Mana of each technique is stated in the character’s abilities (Can apply to RP if needed)

Post-Timeskip: Decaun’s Mana, after the timeskip, has increased exponentially, to that of 1,300,000

Currently, it is 3,800,000

Below are the basic spells which Decaun can use.

Flash Blink
Disappears in a flash of blinding light. Used to teleport over continental distances, arriving at any location of the user’s choice. Can be used almost instantly to avoid attacks.

Spell Type: Teleport

Mana Cost: 5

Darkness Collapse
Decaun collapses into the darkness, reappearing at any location that is dark. This grants him temporary invulnerability as he travels between “dimensions”. However, he must be in darkness to use this teleportation spell, or at least be in contact with his shadow.

Spell Type: Teleport

Mana Cost: 10

Magic Guard
One of the most natural abilities for Decaun. Magic Guard automatically directs 90% of damage to his Mana Points.

Spell Type: Passive

Mana Cost: 0

Criticality Enhancement
With each successful hit, the subsequent attacks deal increased damage, as they feed on the previous dark/light energy which was there. Criticality chance and damage increases by 10% for each successful hit.

Spell Type: Passive Buff

Mana Cost: 0

Powers, Abilities and Techniques
See Decaun Equino/Powers, Abilities and Techniques

Possessions
See Decaun Equino/Possessions

Terrorzard
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Due to the many different abilities Terrorzard has, I am obliged to go into detail about every single one of them, as well as its subsequent forms (Except Satazard)

Terrorzard is a mysterious Zard on Decaun’s planet. Its source of origin is unknown, same for other Zards which have existed on this planet for a long time. The Terrorzard has the uncanny ability to absorb the energies from all forms of conventional attacks, Physical strikes included. Its skin is commonly referred to be indestructible, with all forms of attacks being dealt to it doing “physical damage” being useless. This is because the Terrorzard desires to receive attacks wholesale, allowing all slices, punches, and attacks to deal its full effect. Despite losing limbs, it is almost instantly regenerated due to the amount of Physical Harm caused by the enemy’s attack (mostly because of its absurd multiplier for enemy attacks which heals itself). When experimented on, the Terrorzard’s limbs are impossible to cut due to its inherent magical properties and immunity to conventional attacks. The Terrorzard is noted to be 1.5 meters tall.

Its common attacking style is biting. However, it can also fire beams from its mouth, and replicate all attacks it has received unto itself. It is also capable of using Mana to an advanced degree, creating intangible clones from afterimages, fuelled by Mana. These clones can chase the enemy, and divert all damage received to the original (despite being intangible, attacks enter a mysterious void after striking them), healing the original. It is only when these clones come into contact with the enemy’s skin, do they become tangible.

Spell Type: Summoning

Mana Cost: 30,000

First Transformation


The First Transformation is attained when the Terrorzard absorbs enough energy from attacks. During the intermediate phase, all attacks being dealt to it decreases its size, and increase its strength and speed. When enough energy is absorbs, it becomes the size of a Nokia 3310. After which, it glows when any further attacks are dealt to it, seemingly hitting “Critical Mass”, resulting in the transformation.

The transformation results in the Terrorzard suddenly bursting in a blinding light, seemingly disappearing as all binding spells are rendered ineffective, as the Terrorzard seemingly disappears from the area throughout. After which, it reappears as a gigantic, navy and neon blue, house-sized “Mother” Terrorzard, When it receives “damage” in this state, it grows until it reaches the size of a 20-storey-building,. After which any further damage will be directed to its mouth, creating an enormous ball of energy. This Ball of Energy then diverts and splits itself into tiny variations of itself, then creating thousands of Terrorzards which rain down on the area, and can be fired around as projectiles.

Unlike regular Terrorzards however, these ones coming from the “Mother” Terrorzard are linked to itself, causing all forms of damage to be redirected to it, and it gains power from that. The select few types of damage which could hurt it, however, destroys these Terrorzards and the damage isn’t transferred over.

Spell Type: Summoning

Mana Cost: 300,000

Second Transformation


When enough damage is received by the Motherzard, it begins to shrink into a “Grandmother” size, which is the size of a regular Terrorzard, and glows a bright yellow. In this form, it is incredibly deft and fast, able to dodge most blows and fire concentrated, light orbs at its opponents. It charges towards regular attacks with severe prejudice, eager to absorb energies in order to evolve into its next phase.

To dodge attacks, it can even turn into a beam of light particles, dodging enemy attacks with great ease, or receiving the enemies attack completely without their knowledge (the beam will just pass through the Terrorzard particles) This is often regarded as one of its most dangerous phases, due to its ability to dodge and take out many magicians.

Spell Type: Summoning

Mana Cost: 2,605,000

Third Transformation


Its 3rd Transformation changes it into a purple TerrorZardosaurus, its ancestor. In this form, its muscles become more bulky and powerful, with it gaining superb jaw muscles and serrated teeth to shred its opponents. Also, that was when it had unknowingly evolved tiny arms, to provide a limited counterbalance to its highly bulky form and immense size (8 stories tall).

In this form, it gains a limited immunity to the Entropic and Death Energies, receiving a bare 10% of the initial damage. All the previous minor Zards are also absorbed to form this TerrorZardosaurus

Spell Type: Summoning

Mana Cost: 350,000,000

Fourth Transformation


This is when it becomes the Equili-TerrorZard. In this form, it gains almost all the benefits of being in indefinite Equilibrium. It is the fastest in this state, whizzing by enemies with the utmost of ease and unleashing combined rays of light and darkness to form the pseudo equivalent of Ender Blades, also unleashing beams of pure Entropic Energy. As with the benefits of Equilibrium, it receives no knockback from all other attacks except Entropic Energy (which in this state deals normal, negative damage, healing itself), Element X and Death Energy. Although energies can “harm” it, its skin can no longer be cut, and it becomes a complete tank in and of itself.

As such, this is the most deadly state of the Terrorzard thus far, as not only does it take the longest time for this Zard to transform into its next stage, it can also begin copying attacks it sees.

Spell Type: Summoning

Mana Cost: 5,080,000,000

Fifth Transformation


The Satazard form. Details on its abilities can be seen in his Possessions (Dormant Satazard). When the Terrorzard transforms into this state, it unleashes a massive ray of light which shines and fires out into space, indicating the fusion and power expended between the merge of the Terrorzard and all its gained energy, restructuring its entire body structure into its new, pseudo-indestructible form.

Though this new form is dormant, if enough energy is hurled at it, the Dormant Satazard will be awakened. It is said to be indestructible as physical energy and regular energy is absorbed by it. However, its weakness, like all regular Terrorzards, is the Elusive Element X and Death Energy, though its Hit Points and Energy levels are much higher.

Spell Type: Summoning

Mana Cost: 10^21

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Invasion of Terrorzard!
Arriving on the Lookout, Decaun unleashed a massive blizzard and trapped all of Lookout into a dark, black sphere, and then summoned Rexxius, creating a Terrorzard from him. The Lookout Crew initially didn’t know how to deal with it, and spent most of their time attempting to ignore it – Until it began destroying things. They were distraught and began attacking it, only to find that the Terrorzard gained massive speed increases and power over time despite becoming smaller. They thought they beat the Terrorzard when it was the size of a Nokia 3310, but they were wrong.

Dealing what they thought would be the final blow, the Terrorzard seemingly exploded, but it reformed into its first transformation – The Mother Terrorzard. Kato Senshi tried to deal with this as he concentrated spiritual energy and unleashed it from a pistol – which only served to make the Terrorzard bigger. As they continued doing all they could – Slicing up its belly, crushing its heart, burning its eyeballs, dealing countless slashes on its body, it only served to make the Mother Terrorzard bigger, making it crackle with power. Slowly, it formed a massive ball in its mouth, and any attempt to dissipate it went wrong. Even Zero, in an attempt to stop it, unleashed his Rainbow Kamehameha, yet, this only drew the ire of that Zard, causing it to unleash all of the pent up energy (which became TerrorZards). The Mother Terrorzard then unleashed the Zards around towards Kato Senshi, Maroyasha, Bizarro, and Zero. As they dealt with all the Zards, the Mother TerrorZard became a Grandmother TerrorZard and turned a dazzling yellow.

After which, the Terrorzard stood there and received their relentless barrage, slowly glowing and growing in size as it became a TerrorZardosaurus (where it then got its arms chopped off). Growing more and more powerful, the Terrorzard eventually became the Equili-TerrorZard. That was when it posed the greatest challenge to the Lookout people, as it literally could not be knocked back even by their most powerful attacks, absorbing energy utterly. Only when Zero used his strongest attack, combined with the additional power of Kato, and a bored Decaun’s massive energy attack, was the Terrorzard sent into its next form – in a dormant state. All 3 attacks created a massive, blinding light which encompassed Lookout and wiped out all debris.

At the end of the Battle, Bizarro revealed himself and introduced himself to the Lookout Crew, Decaun joined the Lookout Crew, and brought back the “Statue” of Satazard.

RP Battles
Decaun Equino defeated

Decaun Equino defeated Jeff 2.0

Decaun Equino defeated Masa in PAGE RP: Masa vs. Decaun Equino - Swords vs. Magic!

defeated a super-powered Trigoras

Gilgamesh was defeated by Satazard in a flawless victory. Refusing to fight the Satazard any further, Gilgamesh has agreed to allow Satazard to continue biting his scrotum until the end of time.

Decaun Equino tested Geyser's strength, and was partly impressed. The battle ended with Geyser (Role-Play Character) being turned into a pony.

Decaun Equino defeated billions of Equalists in the battle, and kept the extremely, unfathomably huge Entropic Reapers for his own future use.

Decaun Equino defeated Ouya in Page RP: Decaun Equino vs Ouya

Decaun Equino defeated Leere as Leere forfeited from seeing Decaun's combination attack

Decaun Equino defeated Hikari Minato in the LookoutCup! 1071 with relative ease

Decaun Equino defeated Leogian (Reborn) in the LookoutCup! 1071 in the most drawn out epic battle which lasted 4.5 hours. Leogian pushed Decaun to the brink of exhaustion and Decaun had to rely on his Satazard to win (though Decaun had promised himself not to use Infinity to regenerate his reserves beforehand).



Trivia and More Information

 * His name is an anagram of “nuanced”, which fits into his character concept of “Equilibrium”
 * Decaun is a loner for a leader, while he is powerful for a mage, multitudes of mages can still beat him.
 * Decaun’s world is located in one of the planets in Geti186’s massive universe, currently undiscovered.
 * He is the 3rd Original Character I have created
 * Decaun’s Character Page is now longest character page I have made thus far.
 * He ended up in the Lookout Universe by experimenting on Dimensional Portals and their properties, and he occasionally drops by Lookout.

Credit

 * User:Crestero helped give me some important ideas for several spells!
 * User:Genki Dama helped me recolour the picture for the Primordial Entropic Carnax!
 * Many thanks to everyone else who helped me think of ideas!
 * All the works of art I have used (belonging to users), come from these people/sites: Romantzer, Tyton89, hybridt, wallgc.com, AQWorlds, Adventurequest, Final Fantasy, Yugioh, Huntik, Maplestory, Antonia Michaelis (Book Cover), ramsesmelendeze, rmandeo64, and phoeni_x_man