Board Thread:General Discussion/@comment-9154802-20161129203658

Due to the nature of how L3 will work, weapon management had to be implemented to get the most out of the experience of developing your character.

L3's combat RP system requires one to rely on weapons rather than their own energy. Yes there will be magic, but unless your character specializes in it you won't be able to use it effectively. Your only other option is your fists or a melee weapon. Guns are a thing too, but that'll be covered later. Right now, let's focus on melee weapons.

These weapons include swords, axes, hammers, staffs, spears, etc. Now normally one would have kept the same weapons they start out with in the beginning up until the end, only gaining new ones with more special abilities. However, in this system, the weapon you start out with will be a plain sword or axe, maybe a spear or two, maybe, MAYBE, a lightly enchanted weapon, but you're definitely not going to start out with a sword to end all swords.

As such, getting better equipment is a focus of RP. This can be done while in shopping centers or looting enemies. Now this isn't a numbers game, so don't expect a complex system of number management when it comes to changing weapons. No, instead the weapon strength is determined by descriptive text ranging from "poor" to "legendary" in the categories of Durability, Damage, Weight, Speed, and Maneuverability, though probably the most annoying factor would be the durability.

Durability of your weapon determines how likely it is to break during combat. And if it breaks, you'll need either resort to magic, or hand to hand. How you can go about this is up to you, just be sure to be honest about it. To determine if a poorly durable weapon breaks, you roll a die. If you get a 3 or lower, it will break. Now if the durability of your weapon is fair to good, you have to roll a 1 to break it, and when you get to the excellent to Legendary range, you have to roll a 1 twice to break an Excellent weapon, or 3 times to break a Legendary weapon.

Chances are, however, that the weapon you start out with will be one of fair to good quality, so you have a low chance of losing your weapon in combat. Also, most poor weapons are random items found in the enviornment, like pipes or rocks. Poor durability also applies to smaller weapons and one off weapons, like throwing stars(I know they aren't necessarily poor in durability, rather they are small and hard to find if they miss their target).

Now here is where we get to the good stuff. Introducing, God Arms. These are the most powerful weapons that can be found on the L3 homeworld of Gaia, and are indestructible by most accounts, only being able to be broken by other God Arms or the man who forged them. As such they cannot break in regular combat with regular enemies, and hold the special ability to summon divine beasts to your aid. And given the open world structure of L3, you can try and find these at any time before and after major events. Be sure to bring allies with you, however, as you have to fight the beast contained within them. It is recommended that you don't go and find them until after a few main events as to have a much wider array of abilities to give you an advantage in battle.

If you have any questions, please comment below. If I wasn't clear enough, please inform me below as well. 