Board Thread:General Discussion/@comment-5130852-20160515034653

So quite a few users (myself included) have given their characters some form of adaptation abilities. I was looking at some of them and decided it was best that we decide what kinds of limitations to put on adaptive abilities. Obviously becoming completely immune to certain types of damage should not be allowed. I can see being immune to a specific element being justifiable, if it is an element primarily used by the character, or the character has a specific form based around the element. There are a few things I personally do not believe characters should be able to adapt to. Also, just a side note there should be certain limits to the defenses characters have in general.

Ki and Physical Attacks- It should be obvious why this is here. These both do damage essentially in the forms of raw force. Since these are the primary means of attack for the majority of characters, being able to develop an immunity or even very high resistance over time would be very hard to balance.

Entire Types of Energy- This refers to someone being completely immune to damage from a specific source. A character should not be able to be immune to all types of ki attacks, or all types of mana attacks, for example. It should be quite obvious why this is here as well as it can completely shut out entire characters.

These are just a couple things I came up with off the top of my head. As far as adaptation to more specific forms of damage goes, I say it's fine as long as it does not reach complete immunity. Characters should also adapt slowly, rather than gaining a massive amount of resistance over one encounter.

I know this forum isn's very well made, I'm not very good at this. Just felt like this should be discussed. I'm not right about a lot of things and don't have any authority to make a decision on the matter. What does everyone else think? What kind of limits do you think adaptation should have? Post in the comments below, etc. 